High Ground

Opening Mission • Objective Control • 3'×3'

18" 6" 6" 3 OBJECTIVES • SCORE = OBJECTIVES CONTROLLED
Scoring: Score Glory equal to the number of objectives your team controls (highest OC within 3") at Cleanup. Most Glory wins the round.

Establish Position

Opening Mission • Contested Objectives • 3'×3'

10" 10" 6" DASHED = MUST BE CONTESTED BEFORE SCORING
Rule: North/South objectives (dashed border) cannot be scored until an opponent moves within 3" of them. Score 1 Glory per controlled objective at Cleanup.

Show of Force

Opening Mission • Objective + Attrition • 3'×3'

6" 6" 2 Glory per objective controlled +1 Glory per enemy in negative state STATES: DAZED / STAGGERED / EXHAUSTED
Scoring: 2 Glory per controlled objective. +1 Glory per enemy model in a negative state (Dazed, Staggered, or Exhausted) at Cleanup.

Power Surge

Opening Mission • Zone Control • 3'×3'

18" 4" CONTROL ZONE Control: +3 BK / Power Phase 3 GLORY AT CLEANUP + 1 GLORY PER ENEMY KO
Scoring: Control the Ki Nexus (highest OC within 4"): +3 BK during Power Phase and 3 Glory at Cleanup. +1 Glory per enemy model removed from play this round.

Dragon Ball Hunt

Escalation Mission • Carry Objective • 3'×3'

18" 10" 10" 3 DRAGON BALLS • 3 GLORY EACH DELIVERED
Rule: 1 Action to pick up (MOV −1"). Score 3 Glory per Dragon Ball delivered to your deployment zone at Cleanup. Dropped if carrier is Dazed.

Senzu Run

Escalation Mission • Healing Carry • 3'×3'

12" 12" PICK UP = FULL HP + EXHAUSTED 2 Glory per Senzu held at Cleanup YAJIROBE: CARRY +1 BEYOND NORMAL LIMIT
Rule: 1 Action to pick up (restores Full HP, gain Exhausted). Score 2 Glory per Senzu held at Cleanup. Yajirobe may carry +1 beyond normal limit.

First Blood

Escalation Mission • Elimination • 3'×3'

NO NEW OBJECTIVES PLACED Daze or KO an enemy: 3 Glory scored immediately (no Cleanup required) PRIOR ROUND CONSOLATION Opening objectives stay on the board. If you did NOT win First Blood and you control more Opening objectives at Cleanup: +3 Glory
Scoring: 3 Glory each time you Daze or permanently KO an enemy (immediate).
Prior Round: Opening objectives remain. The player who does not win First Blood scores +3 Glory at Cleanup if they control more of those objectives.

Collateral Damage

Escalation Mission • Destruction • 3'×3'

8" 8" Each obj must be within 3" of a terrain piece 2 GLORY PER OBJ • +1 GLORY PER TERRAIN DESTROYED
Scoring: 2 Glory per controlled objective. +1 Glory per terrain piece you destroy this round (via throwing, techniques, or Location effects).

Last One Standing

Finale Mission • Pure Elimination • 3'×3'

No Objective Markers 4 Glory per permanent KO 2 Glory Dazed at Cleanup — no WT return SAME MISSION USED ROUNDS 3 AND 4
Rule: No objectives. Score 4 Glory per permanent KO, 2 Glory per enemy Dazed at Cleanup who doesn't return via WT. Used for both Rounds 3 and 4.

Hold the Line

Finale Mission • Single Point Control • 3'×3'

18" 4" CONTROL ZONE Voluntarily leave = lose OC rights this round LEAVE RESTRICTION RESETS BETWEEN R3 AND R4
Rule: Voluntarily leaving the 4" ZOC strips OC contribution rights for the round (resets each round). Score 4 Glory for controlling center at Cleanup.

The Final Wish

Finale Mission • Dragon Ball Collection • 3'×3'

DROP FROM ~2 FEET ABOVE BOARD CENTER aim zone COLLECT ALL 7 = INSTANT ROUND WIN OTHERWISE: 1 GLORY PER BALL HELD AT CLEANUP
Setup: Hold all 7 Dragon Ball markers ~2 feet above the board center and drop. Re-drop any landing in a deployment zone or off-board.
Instant Win: Collect all 7 simultaneously = win the round immediately.
Scoring: 1 Glory per Dragon Ball held at Cleanup.

Sudden Ascension

Finale Mission • Transformation • 3'×3'

15" 15" Objectives 6" apart at center depth 1st Ascension per side: +1 SK + 2 Glory ASCENSION BONUS RESETS BETWEEN R3 AND R4
Scoring: 2 Glory per controlled objective at Cleanup. The first model on each side to Ascend grants its team 1 SK and scores 2 bonus Glory instantly. Ascension bonus resets each round.