Earth

Location 1 • The Defender's World • 3'×3' Board

P2 — 10" DEEP P1 — 10" DEEP — 10" NO-MAN'S-LAND — Z-FIGHTER ROSTER DEPLOYS 2nd
Deploy: Both 10" from short edge (Danger Close). Z-Fighter roster deploys second.
Rule: Z-Fighter +1 OC. All terrain +1 cover level.
"We know every rock, every hill."

Namek

Location 2 • The Dying Planet • 3'×3' Board

P1 — 8" DEEP P2 — 8" DEEP TERRAIN COLLAPSES EACH ROUND ROTATE BOARD — LONG EDGES FACE PLAYERS
Deploy: Rotate board — long edges face each player. Both 8" from long edge. Roll off for edge after terrain.
Rule: Remove 1 terrain/round. After 3 removed: +1 DMG/round to all.
"Namek is finished. The fight isn't."

Planet Vegeta

Location 3 • The Saiyan Homeworld • 3'×3' Board

P2 — 8" DEEP (Saiyan roster: 10" deep) P1 — SAIYAN: 10" DEEP (Non-Saiyan roster: 8" from edge) HIGH GRAVITY ZONE
Deploy: Saiyan roster 10" from short edge. All others 8". Both sides full width.
Rule: Saiyan +1 BK Gen. Non-Saiyan/non-Android MOV −1" (min 3").
"This is where we were born."

Tournament Ring

Location 4 • The Sacred Arena • 3'×3' Board

RING-OUT LINE (2" FROM EDGE — L0 ONLY) P2 — 6" STRIP (2"–8" FROM EDGE) P1 — 6" STRIP (2"–8" FROM EDGE)
Deploy: Inside ring only — 2"–8" from short edge, 2"+ from long edges. Mark boundary before deployment.
Rule: L0 Pushed/Thrown past 2" boundary = Removed from Play. L1+ stop at edge.
"Every inch matters."

Rocky Badlands

Location 5 • Scarred Wilderness • 3'×3' Board

P2 10"×10" CORNER P1 10"×10" CORNER DENSE TERRAIN BETWEEN CORNERS Roll off for diagonal pair (A or B)
Deploy: 10"×10" corner zones. Roll off for diagonal pair (A: top-left/bottom-right, B: top-right/bottom-left).
Rule: Terrain contact +1 RES vs Ranged. Knockbacks create Crater tokens (+1" MOV to cross).
"Every rock has a story."

Cell Games Arena

Location 6 • The Perfect Stage • 3'×3' Board

P2 LEFT P2 RIGHT NO DEPLOY P1 LEFT P1 RIGHT NO DEPLOY L1 PLATFORM 8" flanks / 14" center gap / 8" flanks
Deploy: Two 8"×8" flank strips per side (14" center gap — no deploy). Cell Games roster deploys 2nd.
Rule: 1st KO each side: team gains 1 SK. Ascending: +1 DMG to next attack.
"I make the rules here." — Cell