Full HP + remove all states on one friendly. Cannot target the same model twice.

That model survives at 1 HP instead. Gains Staggered + Exhausted. Target's OC becomes 0 until end of round. Once per model per game.

Gain 4 BK. No cap overflow. Must be played at the start of a model's activation, not mid-activation.

One friendly uses any technique at 0 BK cost this activation. Other costs still apply.

One friendly transfers their activation to another friendly. Transferring model cannot activate again this round.

Negate it (card still discarded). Cannot respond to another Counter-Current.

Attack misses automatically. Attacker gains Staggered. No Blast or Beam.

One enemy's RFX counts as 2 lower for all your attacks. Discard when they are Dazed, KO'd, or win a Clash/Z-Evasion by 10+.

One friendly non-Human, non-Android model Ascends one Tier for free. No Overloaded. Pays new Tier's Stamina Tax.

Move one objective marker up to 3". Control recalculates at next Cleanup.