Senzu Bean
GenericBurst
Timing: Any time

Full HP + remove all states on one friendly. Cannot target the same model twice.

Not Yet
GenericBurst
Timing: When a friendly would be KO'd (2nd time at 0 HP)

That model survives at 1 HP instead. Gains Staggered + Exhausted. Target's OC becomes 0 until end of round. Once per model per game.

Power Surge
GenericBurst
Timing: Start of Activation (costs 1 WT)

Gain 4 BK. No cap overflow. Must be played at the start of a model's activation, not mid-activation.

Breakthrough Moment
GenericBurst — OPG
Timing: Start of friendly activation

One friendly uses any technique at 0 BK cost this activation. Other costs still apply.

Cover Me
GenericBurst
Timing: Start of any activation — Cost: 2 BK

One friendly transfers their activation to another friendly. Transferring model cannot activate again this round.

Counter-Current
GenericZ-Reaction
Timing: When opponent plays a card

Negate it (card still discarded). Cannot respond to another Counter-Current.

Afterimage
GenericBurst
Timing: When a friendly is target of a Strike (Range 1" only)

Attack misses automatically. Attacker gains Staggered. No Blast or Beam.

Read the Fight
GenericPersistent
Timing: Start of any round

One enemy's RFX counts as 2 lower for all your attacks. Discard when they are Dazed, KO'd, or win a Clash/Z-Evasion by 10+.

This Isn't Even My Final Form
GenericBurst
Timing: Start of Cleanup Phase, before Stamina Taxes

One friendly non-Human, non-Android model Ascends one Tier for free. No Overloaded. Pays new Tier's Stamina Tax.

Contested Ground
GenericBurst
Timing: Any time outside Cleanup

Move one objective marker up to 3". Control recalculates at next Cleanup.