
Recover to 3 HP, remove all states, gain 2 SK. If Saiyan Accelerant fired: both effects resolve.

Whenever Goku wins a Clash: +1 SK, +1 BK for team pool. Discard at end of round.

Auto-Deflects — no roll. Redirect up to 45 degrees.
+2 DMG and opponent gains Staggered (in addition to Mastery Draw).
Next attack vs. target within 3" of Krillin treats RFX as 4 lower. Discard after attack resolves.

Transfer activation to any friendly. Until end of round: Piccolo may use Z-Reactions regardless of Staggered. Does not count as activated for Order Pool.

Piccolo Intercepts (Joint Attack). [Free] 2 DMG to attacker after resolving. No roll.

One friendly Gohan: +2 FOC, +1 SK. If Piccolo is Dazed: +3 FOC, +2 SK instead. Discard at end of round.

Free Ascend one Tier (Emotional Explosion fires even if target isn't Dazed). At max Tier: 2 SK + 1 BK instead.

[Free] Gohan counter-attacks (standard roll, not Clash). On hit: cancel original attack. On miss: original attack resolves.

All Gohan's attacks this round: +1 DMG and Impactful. Discard at end of round.

Gohan may Reposition up to his 1st Move value at start of activation in addition to normal actions. All enemies' RFX treated as 1 lower for your attacks this round.

Gohan may Intercept. [Free] Basic Strike against attacker after resolving. Once per round.

Four Witches strikes as four separate attacks against up to four different targets within range.

Tien's attacks ignore Staggered penalties. Dodon Ray Z-Reaction may be used a second time at 1 BK. Discard at end of round.

[Free] Telekinesis twice — move two enemies within 6" up to 2" each. Second use doesn't consume Telekinesis for the round.

Tien gains +2 FOC and +1 to all attack rolls this round. Discard at end of round.
Redirect up to 90 degrees (instead of 45). Suppress 3" until Spirit Ball resolves. Discard when it resolves.
Crowd Pleaser fires: opponent's next activation costs +1 BK. Yamcha gains 1 SK.

Choose one objective within 8" — look privately. If revealed publicly: +2 FOC, +1 IMP until end of round.

Negate the Intercept. Videl gains +3 RFX. On successful defense: both she and the interceptor gain 1 SK.
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Target gains Exhausted after damage resolves.
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[Free] Yajirobe moves up to full MOV before that movement completes. Sneak Attack still available this round.

Piccolo removes all states, gains 2 SK. Gain 2 BK. Piccolo's first attack this round +2 DMG.

Absorb 2. No Brace required. Nail gains Staggered after attack resolves.

Healing Wind restores 3 HP instead of 2 and removes one negative state.

Attacker's roll −3. On miss: gain 2 BK.

Gain 3 BK in addition to Lucky Break's normal effect.

That model gains +2 to all attack rolls and +1 SK this activation.

Until end of round: all friendly models treat RFX as 1 higher. Discard at end of round.

One friendly within 8" may immediately move up to full MOV toward Bulma. If they end within 2": Bulma gains Absorb 2 against this attack.