Rising Again
GokuBurst
Timing: When Goku is Dazed or drops to 1 HP

Recover to 3 HP, remove all states, gain 2 SK. If Saiyan Accelerant fired: both effects resolve.

I've Been Waiting For This
GokuPersistent
Timing: Start of Goku's activation, until end of round

Whenever Goku wins a Clash: +1 SK, +1 BK for team pool. Discard at end of round.

Pure Heart
GokuBurst
Timing: When Goku is target of a Beam attack

Auto-Deflects — no roll. Redirect up to 45 degrees.

Not Bad For a Human
KrillinBurst
Timing: When Krillin wins a Clash

+2 DMG and opponent gains Staggered (in addition to Mastery Draw).

Set 'Em Up
KrillinPersistent
Timing: Start of any friendly activation, until that model attacks

Next attack vs. target within 3" of Krillin treats RFX as 4 lower. Discard after attack resolves.

I'll Buy You Time
Piccolo (Z-Fighter)Burst
Timing: Start of Piccolo's activation

Transfer activation to any friendly. Until end of round: Piccolo may use Z-Reactions regardless of Staggered. Does not count as activated for Order Pool.

He's Not Just a Kid
Piccolo (Z-Fighter)Burst
Timing: When Gohan (Kid or Adult) is declared as target while Piccolo within 4"

Piccolo Intercepts (Joint Attack). [Free] 2 DMG to attacker after resolving. No roll.

This Power Is Yours
Piccolo (Z-Fighter)Persistent
Timing: Start of any round, until end of round

One friendly Gohan: +2 FOC, +1 SK. If Piccolo is Dazed: +3 FOC, +2 SK instead. Discard at end of round.

I Won't Let You Hurt My Friends
Gohan (Kid)Burst
Timing: When a friendly within 6" of Gohan is attacked

Free Ascend one Tier (Emotional Explosion fires even if target isn't Dazed). At max Tier: 2 SK + 1 BK instead.

Leave Him Alone!
Gohan (Kid)Z-Reaction
Timing: When Gohan is target of an attack

[Free] Gohan counter-attacks (standard roll, not Clash). On hit: cancel original attack. On miss: original attack resolves.

This Is For Everyone
Gohan (Kid)Persistent
Timing: Start of any round Gohan is at T2, until end of round

All Gohan's attacks this round: +1 DMG and Impactful. Discard at end of round.

I've Grown Up
Gohan (Adult)Burst
Timing: Start of any round

Gohan may Reposition up to his 1st Move value at start of activation in addition to normal actions. All enemies' RFX treated as 1 lower for your attacks this round.

Videl Needs Me
Gohan (Adult)Burst
Timing: When Videl is attacked while Gohan (Adult) is non-Dazed

Gohan may Intercept. [Free] Basic Strike against attacker after resolving. Once per round.

Four Witches: Full Release
Tien ShinhanBurst
Cost: 1 BK — When Tien uses Four Witches Technique

Four Witches strikes as four separate attacks against up to four different targets within range.

Third Eye Focus
Tien ShinhanPersistent
Cost: 2 BK — Start of Tien's activation, until end of round

Tien's attacks ignore Staggered penalties. Dodon Ray Z-Reaction may be used a second time at 1 BK. Discard at end of round.

Psychic Barrage
ChiaotzuBurst
Cost: 1 BK — During Chiaotzu's activation

[Free] Telekinesis twice — move two enemies within 6" up to 2" each. Second use doesn't consume Telekinesis for the round.

I'm Doing This For You, Tien
ChiaotzuPersistent
Cost: 1 BK — Start of any round while Chiaotzu is non-Dazed

Tien gains +2 FOC and +1 to all attack rolls this round. Discard at end of round.

Spirit Ball: Don't Look Away
YamchaPersistent
Cost: 1 BK — When Yamcha successfully launches Spirit Ball

Redirect up to 90 degrees (instead of 45). Suppress 3" until Spirit Ball resolves. Discard when it resolves.

Not Bad, Right?
YamchaBurst — OPG
Cost: 0 BK — When Yamcha scores a Critical Success

Crowd Pleaser fires: opponent's next activation costs +1 BK. Yamcha gains 1 SK.

Case Closed
VidelBurst
Cost: 1 BK — Start of Videl's activation

Choose one objective within 8" — look privately. If revealed publicly: +2 FOC, +1 IMP until end of round.

I Handle My Own Problems
VidelZ-Reaction
Cost: 2 BK — When any friendly would Intercept an attack targeting Videl

Negate the Intercept. Videl gains +3 RFX. On successful defense: both she and the interceptor gain 1 SK.

You Dropped Your Guard
YajirobeBurst
Cost: 0 BK — When Yajirobe uses The Sword as part of a Sneak Attack interrupt

Target gains Exhausted after damage resolves.

See You Later
YajirobeBurst
Cost: 0 BK — Once/round when any enemy declares a move within 3" of Yajirobe

[Free] Yajirobe moves up to full MOV before that movement completes. Sneak Attack still available this round.

Warrior's Final Purpose
NailBurst — OPG
Cost: 0 BK — When Nail uses Merge with Piccolo Z-Fighter

Piccolo removes all states, gains 2 SK. Gain 2 BK. Piccolo's first attack this round +2 DMG.

This Objective. This Planet.
NailBurst
Cost: 1 BK — When Nail is targeted while within 3" of any objective (once/round)

Absorb 2. No Brace required. Nail gains Staggered after attack resolves.

Heal Them, Please!
DendeBurst
Cost: 1 BK — When Dende uses Healing Wind on a friendly below half HP

Healing Wind restores 3 HP instead of 2 and removes one negative state.

I'm More Than You Think
DendeBurst — OPG
Cost: 0 BK — When an enemy attacks Dende despite They Won't Hurt You

Attacker's roll −3. On miss: gain 2 BK.

The Crowd Goes Wild!
Mr. SatanTriggered
Cost: 0 BK — When Mr. Satan's Lucky Break passive activates

Gain 3 BK in addition to Lucky Break's normal effect.

I Believe in You, Champ
Mr. SatanBurst
Cost: 2 BK — Start of any friendly activation while Mr. Satan non-Dazed within 6"

That model gains +2 to all attack rolls and +1 SK this activation.

"Dragon Radar: Locked On"
BulmaPersistent
Cost: 1 BK — When Bulma uses Dragon Radar

Until end of round: all friendly models treat RFX as 1 higher. Discard at end of round.

"Get Out of There!"
BulmaZ-Reaction
Cost: 1 BK — When Bulma is declared target of any attack

One friendly within 8" may immediately move up to full MOV toward Bulma. If they end within 2": Bulma gains Absorb 2 against this attack.