
Cell's Threshold Regeneration triggers regardless of threshold. Barrier Skin: Absorb 2 this round. Discard at end of round.

Absorption costs no action this activation (free action). Cell gains 1 SK.

Choose one enemy within 8": they spend +1 BK per action this round. If Cell is removed while active: all models take 2 DMG, no save.

Buu returns at start of current player's next activation (not his own). If both passed: returns at Round 2 start.

FOC check difficulty increases from 16 to 20. On failure: [Free] Buu eats the chocolate immediately.

Buu ignores Order Pool sequence — activate at any point. Counter-Current cannot respond. Discard at end of round.
.png/revision/latest?cb=20120202033954)
Corrupted model loses 3 SK.
.png/revision/latest?cb=20120202033954)
That model gains Staggered. [Free] Babidi moves up to 3".

Until end of round: Dabura's attacks ignore Staggered penalties and deal +2 DMG. Ruling Terror range extends to 8" this round.

Break-free difficulty: 13→17. Petrified target incoming DMG +2 instead of +1. Discard when target breaks free or KO'd.

Your team gains 2 BK. If Babidi non-Dazed: he also gains 1 SK.

Absorb 3 on this attack. If this prevents the Daze: Spopovich gains Staggered instead.

[Free] Babidi gains 1 SK. If Babidi non-Dazed within 8": Babidi may attempt Corrupt on the Grabbed target as a free action at 0 BK this round.

Yakon gains +1 IMP and +1 RFX until end of round. If Ki Devour triggered 2+ times this round: +2/+2 instead.

Until end of round: enemies within 4" must spend +1 BK on their first named ranged technique. If unpaid: that technique cannot be used.

Babidi immediately gains 2 SK. Your team gains 1 additional BK beyond the normal drain.

Attacker must re-target — choose another visible enemy within range if available. If Yamu is the only valid target: attack resolves normally.

Your team gains +1 BK. Until end of round: enemies treat their RFX as 1 lower for all of Pui Pui's attacks.

Pui Pui repositions up to 4". Attacker must re-roll targeting — if new position is out of range/LoS: attack misses automatically.

Negate that card effect. Cannot be played against attacks.

Either Android may use their Z-Reaction on behalf of their partner, using their own stats. Discard at end of round.

Attack ignores cover. Cannot be Z-Evaded — only Braced or Clashed.

Chain damage within 2" increases from 1 to 2 DMG. Each chained model gains Staggered.

One Last Word's bonus doubles — target friendly gains +6 SK and +2 IMP instead. Cannot be cancelled or countered.

First time an enemy spends BK to attack Android 16 this round: that model loses 1 BK after the attack resolves. Discard at end of round.
Android 19's drain doubles this activation — target loses 4 BK instead of 2. Dr. Gero restores 1 HP.
Choose one friendly Android. Until end of round: that model treats RFX as 2 higher. Discard at end of round.
If Android 19 is not yet Charged: become Charged immediately. If already Charged: team gains 1 additional BK.
Make one Energy Absorption attempt against that model at 0 BK cost before their move resolves. The move resolves normally regardless.
Broly immediately gains 1 Rage token (does not wait for end of Activation Phase).
Negate it. Discard after use.
All enemy models within 4" take 2 DMG. Undeniable — detonation, not an attack. Cannot be negated by Z-Reactions.

Target gains Staggered. If Goku non-Dazed on the board: Goten also gains 1 SK.

Goten may immediately use one of his own Signature techniques as a free reaction (0 BK). Once per round.

+1 DMG to each hit. Target gains Staggered. If at T1: second Strike triggers a third at −2 to roll.

Survive at 1 HP instead. Future Blood is now active (+1 to all attack rolls) for rest of this round.

Remove Dazed — Trunks survives at 1 HP. Resistance still fires. Cannot Ascend until end of round.

Blade Slash deals +1 DMG. If Trunks is hit by a Beam while active: immediately make a free Blade Slash against attacker at −2. Discard at end of activation.

That model survives at 1 HP instead. Future Trunks gains 1 SK.

Launch one additional Ghost targeting any enemy in range. That Ghost ignores Z-Reactions. Once per round.

Gotenks gains 1 additional action this activation (4 total). Defusion still fires at end of Cleanup normally.

Counter Spirit fires and deals 3 DMG (instead of 2). Attacker gains Staggered.

If at Base: immediately Ascend to T1 (free), gain 1 SK. If already at T1: +2 FOC and +2 IMP until end of round.

Perfect Fusion fires (gain 1 SK). The attack deals +2 DMG. Gogeta may move up to 2" (Anime Flair fires again).

Gogeta makes a free Meteor Combination against the attacker before their attack resolves. If first hit Staggers: their attack is at −3.