
Tag one enemy. Each activation that is not theirs this round deals escalating damage: 1, 2, 3... Discard when they activate.

Cancel attack — no roll, no damage. Attacker gains Staggered.

Choose one enemy-controlled objective: not scored this Cleanup. Cannot be played in the final round.

All Nappa's attacks this activation gain Impactful. If any model is Thrown into terrain: terrain degrades one step.

Saibamen move +2" during Pursuit; trigger range increases from 8" to 10" this round. Discard at end of round.

Losing model gains Staggered. [Free] Raditz repositions up to 3".

Choose one enemy. All friendly Saiyan attacks against them treat RFX as 1 lower. Discard at end of round.

Reveal all face-down objectives. Choose one enemy: know their current HP, SK, and BK. Discard at end of round.

Gain 2 BK. Vegeta gains 1 SK.

Mark one enemy: +2 FOC, +1 IMP. On that attack: bonuses apply, then discard.

Auto-pass. No Power Down, no Core Burn. Gain 2 SK.

Vegeta may not Ascend this round. Attacks deal +1 DMG and RFX +2. Discard at end of round.

The absorbed model's player discards one card from hand.

All Ginyu Force treat RFX as 1 higher this round. Discard at end of round.

Body Change range extends to 12". Target cannot declare Z-Reaction before swap resolves.

Throw distance increases to 12". Collision damage checks every 4" — up to three checks.

Absorb 2. Gain 1 BK.

Burter activates before any other model this activation, regardless of Order Pool. Does not consume Order Pool slot.

[Free] Reposition up to full MOV.

Target is Suppress 2" this round. Discard when Crusher Ball detonates or misses.

Jeice may use Red Magma twice this activation without spending a second action. Both from current position.

Break-free difficulty increases from 14 to 18. Gain 1 BK.

That action is cancelled — model loses it entirely. Cannot be played if Guldo has taken damage this round.