
+2 DMG on hit. If attack Dazes target: attacking model gains 1 SK.

Ally survives at 1 HP instead of Dazed.

Remove 1 Staggered or Exhausted from a Z-Fighter. That model gains 1 SK.

All remaining Z-Fighters gain 1 SK each and each gets a free Power-Up action.

That model permanently gains +1 DMG to all attacks for the rest of the game.

Survives at 1 HP and immediately gains 2 SK.

That model may immediately Power-Up without spending an action.

Attack gains Pierce 2. If it misses or is negated in Clash: attacker gains Staggered.

This model immediately Ascends +1 Tier. Gain Overloaded. Next Cleanup: revert one Tier, gain Exhausted.

All enemies within 4" of that objective must spend +1 BK for any action until start of your next turn.

That enemy gains Staggered.

That Power-Up automatically fails. No BK or SK gained.

Absorb 2. Regenerate 1 HP at end of this round.

All active Ginyu Force models gain 1 SK. Until end of round: first time each is targeted, attacker must reroll one die.

+2 DMG on hit.

Another Ginyu Force model within 6" may move up to 3" and Intercept, gaining +1 RFX against this attack.

Do not activate a model this turn — opponent must activate next. Then a Ginyu Force model gains +1 to all attack and defense rolls during its next activation this round.

An Android model gains 4 BK to the team pool (enhanced Recharge). No SK generated.

This attack is Unopposed.

Non-targeted Android may move up to 3" toward attacker. If they end within 3": attacker gains Staggered.

Absorb 2.

While Cell is non-Dazed: your team gains +1 BK during each Power Phase. Discard when Cell is permanently KO'd.

Cell immediately Ascends one Tier (no SK Tax). If already at T2: recover 3 HP and gain 3 SK instead.

That Android moves up to 3". If they end within 3" of Cell: Cell gains Absorb 2 against this attack.

All enemies within 3" of that token take 1 DMG automatically. Cannot be negated. Cell gains 1 SK.
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That model loses 2 SK and must target nearest friendly with its next attack. Effect ends if Babidi is KO'd.
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Instead: Buu regenerates 2 HP and gains Staggered. Remains in play.
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Attack gains Blast — deal 1 DMG to all models within 2" of target regardless of hit or miss.
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All other Majin models within 6" gain 1 SK.

One absorbs the other — absorbed model removed. Absorbing model permanently: +1 IMP, +1 max HP, clears all status effects.

Remove up to 2 DMG from a friendly within 8".

Absorb 1. If below half HP: Absorb 2 instead.

That model cannot be displaced from within 3" of that objective until start of your next turn. Enemies targeting it while holding it must beat RFX+2.

Target enemy within 10" must pass SPR check (D20+SPR≥16) or gain Staggered. On pass: cannot target Frieza with next action.

Gain 2 BK. All other Frieza Force models within 6" gain 1 SK.

[Free] One Frieza Force model within 10" takes a Move or Power-Up action.

Choose an uncontrolled objective within 10" of a Frieza Force model. Place a Dominion token — counts as team-controlled for Glory scoring this round. Remove at end of round.