None of Us Fight Alone
Z-FighterTactic
Cost: 1 BK — When a Z-Fighter attacks while another Z-Fighter is within 4"

+2 DMG on hit. If attack Dazes target: attacking model gains 1 SK.

I Won't Let You Fall
Z-FighterZ-Reaction
Cost: 3 BK — When a Z-Fighter ally within 6" would be Dazed (OPG)

Ally survives at 1 HP instead of Dazed.

Get Back Up
Z-FighterTactic
Cost: 2 BK — During Power Phase

Remove 1 Staggered or Exhausted from a Z-Fighter. That model gains 1 SK.

Earth's Last Hope
Z-FighterTriggered
Cost: 0 BK — When your Leader is KO'd, or a 6+ Threat friendly is KO'd (OPG)

All remaining Z-Fighters gain 1 SK each and each gets a free Power-Up action.

Zenkai Surge
SaiyanTriggered
Cost: 0 BK — When a Saiyan takes 3+ DMG and survives (OPG per model)

That model permanently gains +1 DMG to all attacks for the rest of the game.

Saiyan Pride
SaiyanZ-Reaction
Cost: 2 SK — When a Saiyan would be Dazed (OPG per model)

Survives at 1 HP and immediately gains 2 SK.

Born for Battle
SaiyanTactic
Cost: 2 BK — Start of a Saiyan's activation

That model may immediately Power-Up without spending an action.

All or Nothing
SaiyanTactic
Cost: 3 BK — Before a Saiyan makes an attack

Attack gains Pierce 2. If it misses or is negated in Clash: attacker gains Staggered.

Desperate Power
SaiyanZ-Reaction
Cost: 2 SK — When a friendly is KO'd, or this model becomes Dazed

This model immediately Ascends +1 Tier. Gain Overloaded. Next Cleanup: revert one Tier, gain Exhausted.

King's Domain
Demon ClanTactic
Cost: 2 BK — When a Demon Clan Warrior controls an objective

All enemies within 4" of that objective must spend +1 BK for any action until start of your next turn.

Demon's Mark
Demon ClanZ-Reaction
Cost: 1 BK — When an enemy moves within 3" of a Demon Clan Warrior

That enemy gains Staggered.

Dark Will
Demon ClanZ-Reaction
Cost: 2 BK — When an enemy within 6" attempts a Power-Up

That Power-Up automatically fails. No BK or SK gained.

Demon's Endurance
Demon ClanTriggered
Cost: 0 BK — When a Demon Clan Warrior drops below half HP (OPG per model)

Absorb 2. Regenerate 1 HP at end of this round.

Ginyu Force — Strike a Pose!
Ginyu ForceTactic
Cost: 0 BK — Start of any round (OPG)

All active Ginyu Force models gain 1 SK. Until end of round: first time each is targeted, attacker must reroll one die.

Special Squadron Assault
Ginyu ForceTactic
Cost: 1 BK — When a Ginyu Force model attacks a target already attacked by a different Ginyu Force model this round

+2 DMG on hit.

By Frieza's Orders
Ginyu ForceZ-Reaction
Cost: 2 BK — When a Ginyu Force model is targeted by an attack

Another Ginyu Force model within 6" may move up to 3" and Intercept, gaining +1 RFX against this attack.

Rock, Paper, Scissors
Ginyu ForceTactic
Cost: 1 BK — During Activation Phase, when it is your turn to activate

Do not activate a model this turn — opponent must activate next. Then a Ginyu Force model gains +1 to all attack and defense rolls during its next activation this round.

Infinite Energy Cell
AndroidTactic
Cost: 0 BK — During Power Phase (OPG)

An Android model gains 4 BK to the team pool (enhanced Recharge). No SK generated.

Cold Calculation
AndroidTactic
Cost: 3 BK — Before an Android makes an attack

This attack is Unopposed.

Android Network
AndroidZ-Reaction
Cost: 1 BK — When an Android is targeted while another Android is within 6"

Non-targeted Android may move up to 3" toward attacker. If they end within 3": attacker gains Staggered.

We Don't Feel Pain
AndroidZ-Reaction
Cost: 2 BK — When an Android would take 3+ DMG from a single hit

Absorb 2.

The Games Have Begun
Cell GamesPersistent — OPG
Cost: 0 BK — Start of any round (OPG)

While Cell is non-Dazed: your team gains +1 BK during each Power Phase. Discard when Cell is permanently KO'd.

Absorption Perfected
Cell GamesBurst — OPG
Cost: 0 BK — When Cell Dazes an Android via Cellular Drain, or completes an Absorption

Cell immediately Ascends one Tier (no SK Tax). If already at T2: recover 3 HP and gain 3 SK instead.

Android Hardpoint
Cell GamesZ-Reaction
Cost: 1 BK — When Cell is targeted while A17 or A18 non-Dazed within 6"

That Android moves up to 3". If they end within 3" of Cell: Cell gains Absorb 2 against this attack.

Cell Junior: Death Bloom
Cell GamesTriggered
Cost: 0 BK — When a Cell Junior token is destroyed (once per token)

All enemies within 3" of that token take 1 DMG automatically. Cannot be negated. Cell gains 1 SK.

Puppet's Orders
MajinTactic
Cost: 3 BK — Targeting an enemy in Majin state within 8" of Babidi

That model loses 2 SK and must target nearest friendly with its next attack. Effect ends if Babidi is KO'd.

He Just Won't Stay Down
MajinTriggered
Cost: 0 BK — When Buu would be Dazed (OPG)

Instead: Buu regenerates 2 HP and gains Staggered. Remains in play.

Pure Destruction
MajinTactic
Cost: 2 BK — Before a Majin model makes an attack

Attack gains Blast — deal 1 DMG to all models within 2" of target regardless of hit or miss.

Majin Surge
MajinTriggered
Cost: 0 BK — When a Majin model Ascends (once per round)

All other Majin models within 6" gain 1 SK.

Warrior's Offering
NamekianTactic
Cost: 0 BK — When two Namekian models are within 2" of each other (OPG)

One absorbs the other — absorbed model removed. Absorbing model permanently: +1 IMP, +1 max HP, clears all status effects.

Dragon Clan's Grace
NamekianTactic
Cost: 2 BK — During Power Phase, if Dende is active and not Dazed

Remove up to 2 DMG from a friendly within 8".

Namekian Resilience
NamekianZ-Reaction
Cost: 1 BK — When a Namekian model takes damage

Absorb 1. If below half HP: Absorb 2 instead.

Guardian's Resolve
NamekianTactic
Cost: 2 BK — When a Namekian model controls an objective

That model cannot be displaced from within 3" of that objective until start of your next turn. Enemies targeting it while holding it must beat RFX+2.

Fear My Name
Frieza ForceTactic
Cost: 2 BK — When a Frieza Force model activates and Frieza is on the board

Target enemy within 10" must pass SPR check (D20+SPR≥16) or gain Staggered. On pass: cannot target Frieza with next action.

Expendable
Frieza ForceTriggered
Cost: 0 BK — When a non-Leader Frieza Force model is removed from play

Gain 2 BK. All other Frieza Force models within 6" gain 1 SK.

Lord Frieza's Command
Frieza ForceTactic
Cost: 2 BK — When Frieza activates

[Free] One Frieza Force model within 10" takes a Move or Power-Up action.

Planet Trade Authority
Frieza ForceTactic
Cost: 3 BK — During Power Phase

Choose an uncontrolled objective within 10" of a Frieza Force model. Place a Dominion token — counts as team-controlled for Glory scoring this round. Remove at end of round.