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Affiliation Cards

Z-Fighter
None of Us Fight Alone
Z-FighterTactic
Cost: 1 BK — When a Z-Fighter attacks while another Z-Fighter is within 4"

+2 DMG on hit. If attack Dazes target: attacker gains 1 SK.

I Won't Let You Fall
Z-FighterZ-Reaction
Cost: 3 BK — When a Z-Fighter ally within 6" would be Dazed (OPG)

Ally survives at 1 HP instead.

Get Back Up
Z-FighterTactic
Cost: 2 BK — During Power Phase

Remove 1 Staggered or Exhausted from a Z-Fighter. That model gains 1 SK.

Earth's Last Hope
Z-FighterTriggered
Cost: 0 BK — When your Leader is KO'd, or a 6+ Threat friendly is KO'd (OPG)

All remaining Z-Fighters gain 1 SK each and a free Power-Up action.

Saiyan
Zenkai Surge
SaiyanTriggered
Cost: 0 BK — When a Saiyan takes 3+ DMG and survives (OPG per model)

Permanently gains +1 DMG to all attacks for the rest of the game.

Saiyan Pride
SaiyanZ-Reaction
Cost: 2 SK — When a Saiyan would be Dazed (OPG per model)

Survives at 1 HP and gains 2 SK.

Born for Battle
SaiyanTactic
Cost: 2 BK — Start of a Saiyan's activation

That model may immediately Power-Up without spending an action.

All or Nothing
SaiyanTactic
Cost: 3 BK — Before a Saiyan makes an attack

Attack gains Pierce 2. If miss/negated in Clash: attacker gains Staggered.

Desperate Power
SaiyanZ-Reaction
Cost: 2 SK — When a friendly is KO'd or this model becomes Dazed

Immediately Ascends +1 Tier. Gain Overloaded. Next Cleanup: revert, gain Exhausted.

Demon Clan
King's Domain
Demon ClanTactic
Cost: 2 BK — When a Demon Clan Warrior controls an objective

All enemies within 4" must spend +1 BK for any action until your next turn.

Demon's Mark
Demon ClanZ-Reaction
Cost: 1 BK — When an enemy moves within 3" of a Demon Clan Warrior

That enemy gains Staggered.

Dark Will
Demon ClanZ-Reaction
Cost: 2 BK — When an enemy within 6" attempts a Power-Up

That Power-Up automatically fails.

Demon's Endurance
Demon ClanTriggered
Cost: 0 BK — When a Demon Clan Warrior drops below half HP (OPG per model)

Absorb 2. Regenerate 1 HP at end of round.

Ginyu Force
Ginyu Force — Strike a Pose!
Ginyu ForceTactic
Cost: 0 BK — Start of any round (OPG)

All Ginyu Force gain 1 SK. First time each is targeted: attacker rerolls one die.

Special Squadron Assault
Ginyu ForceTactic
Cost: 1 BK — When a Ginyu Force model attacks a target already attacked by another Ginyu Force model this round

+2 DMG on hit.

By Frieza's Orders
Ginyu ForceZ-Reaction
Cost: 2 BK — When a Ginyu Force model is targeted by an attack

Another Ginyu Force model within 6" may move up to 3" and Intercept (+1 RFX).

Rock, Paper, Scissors
Ginyu ForceTactic
Cost: 1 BK — When it is your turn to activate

Do not activate — opponent must go next. Then a Ginyu Force model gains +1 to all rolls next activation.

Android
Infinite Energy Cell
AndroidTactic
Cost: 0 BK — During Power Phase (OPG)

An Android gains 4 BK to the team pool (enhanced Recharge).

Cold Calculation
AndroidTactic
Cost: 3 BK — Before an Android makes an attack

This attack is Unopposed.

Android Network
AndroidZ-Reaction
Cost: 1 BK — When an Android is targeted while another Android is within 6"

Non-targeted Android may move up to 3". If within 3": attacker gains Staggered.

We Don't Feel Pain
AndroidZ-Reaction
Cost: 2 BK — When an Android would take 3+ DMG from a single hit

Absorb 2.

Cell Games
The Games Have Begun
Cell GamesPersistent — OPG
Cost: 0 BK — Start of any round (OPG)

While Cell non-Dazed: team gains +1 BK each Power Phase. Discard when Cell is permanently KO'd.

Absorption Perfected
Cell GamesBurst — OPG
Cost: 0 BK — When Cell Dazes an Android via Cellular Drain, or completes Absorption

Cell Ascends one Tier outside Power Phase (no SK Tax). At T2: +3 HP and +3 SK instead.

Android Hardpoint
Cell GamesZ-Reaction
Cost: 1 BK — When Cell is targeted while A17/A18 non-Dazed within 6"

That Android moves up to 3". If within 3" of Cell: Cell gains Absorb 2.

Cell Junior: Death Bloom
Cell GamesTriggered
Cost: 0 BK — When a Cell Junior token is destroyed (once per token)

All enemies within 3" take 1 DMG automatically. Cell gains 1 SK.

Majin
Puppet's Orders
MajinTactic
Cost: 3 BK — Targeting an enemy in Majin state within 8" of Babidi

That model loses 2 SK and must target nearest friendly with next attack.

He Just Won't Stay Down
MajinTriggered
Cost: 0 BK — When Buu would be Dazed (OPG)

Instead: Buu regenerates 2 HP and gains Staggered. Remains in play.

Pure Destruction
MajinTactic
Cost: 2 BK — Before a Majin model makes an attack

Attack gains Blast — 1 DMG to all models within 2" of target.

Majin Surge
MajinTriggered
Cost: 0 BK — When a Majin model Ascends (once per round)

All other Majin models within 6" gain 1 SK.

Namekian
Warrior's Offering
NamekianTactic
Cost: 0 BK — When two Namekian models are within 2" (OPG)

One absorbs the other. Absorbing model: +1 IMP, +1 max HP, clears all status.

Dragon Clan's Grace
NamekianTactic
Cost: 2 BK — During Power Phase if Dende active and not Dazed

Remove up to 2 DMG from a friendly within 8".

Namekian Resilience
NamekianZ-Reaction
Cost: 1 BK — When a Namekian model takes damage

Absorb 1. If below half HP: Absorb 2 instead.

Guardian's Resolve
NamekianTactic
Cost: 2 BK — When a Namekian model controls an objective

Cannot be displaced from within 3" of that objective until your next turn. Enemies must beat RFX+2.

Frieza Force
Fear My Name
Frieza ForceTactic
Cost: 2 BK — When a Frieza Force model activates and Frieza is on the board

Target enemy within 10" passes SPR≥16 or gains Staggered. On pass: cannot target Frieza next action.

Expendable
Frieza ForceTriggered
Cost: 0 BK — When a non-Leader Frieza Force model is removed from play

Gain 2 BK. All Frieza Force within 6" gain 1 SK.

Lord Frieza's Command
Frieza ForceTactic
Cost: 2 BK — When Frieza activates

[Free] One Frieza Force model within 10" takes a Move or Power-Up action.

Planet Trade Authority
Frieza ForceTactic
Cost: 3 BK — During Power Phase

Place a Dominion token on one uncontrolled objective within 10" — counts as controlled for Glory this round.

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