
+2 DMG on hit. If attack Dazes target: attacker gains 1 SK.

Ally survives at 1 HP instead.

Remove 1 Staggered or Exhausted from a Z-Fighter. That model gains 1 SK.

All remaining Z-Fighters gain 1 SK each and a free Power-Up action.

Permanently gains +1 DMG to all attacks for the rest of the game.

Survives at 1 HP and gains 2 SK.

That model may immediately Power-Up without spending an action.

Attack gains Pierce 2. If miss/negated in Clash: attacker gains Staggered.

Immediately Ascends +1 Tier. Gain Overloaded. Next Cleanup: revert, gain Exhausted.

All enemies within 4" must spend +1 BK for any action until your next turn.

That enemy gains Staggered.

That Power-Up automatically fails.

Absorb 2. Regenerate 1 HP at end of round.

All Ginyu Force gain 1 SK. First time each is targeted: attacker rerolls one die.

+2 DMG on hit.

Another Ginyu Force model within 6" may move up to 3" and Intercept (+1 RFX).

Do not activate — opponent must go next. Then a Ginyu Force model gains +1 to all rolls next activation.

An Android gains 4 BK to the team pool (enhanced Recharge).

This attack is Unopposed.

Non-targeted Android may move up to 3". If within 3": attacker gains Staggered.

Absorb 2.

While Cell non-Dazed: team gains +1 BK each Power Phase. Discard when Cell is permanently KO'd.

Cell Ascends one Tier outside Power Phase (no SK Tax). At T2: +3 HP and +3 SK instead.

That Android moves up to 3". If within 3" of Cell: Cell gains Absorb 2.

All enemies within 3" take 1 DMG automatically. Cell gains 1 SK.
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That model loses 2 SK and must target nearest friendly with next attack.
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Instead: Buu regenerates 2 HP and gains Staggered. Remains in play.
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Attack gains Blast — 1 DMG to all models within 2" of target.
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All other Majin models within 6" gain 1 SK.

One absorbs the other. Absorbing model: +1 IMP, +1 max HP, clears all status.

Remove up to 2 DMG from a friendly within 8".

Absorb 1. If below half HP: Absorb 2 instead.

Cannot be displaced from within 3" of that objective until your next turn. Enemies must beat RFX+2.

Target enemy within 10" passes SPR≥16 or gains Staggered. On pass: cannot target Frieza next action.

Gain 2 BK. All Frieza Force within 6" gain 1 SK.

[Free] One Frieza Force model within 10" takes a Move or Power-Up action.

Place a Dominion token on one uncontrolled objective within 10" — counts as controlled for Glory this round.
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