Rule: All models lose Fly this round. Ground level only. Models whose only movement is Fly use MOV 4".
Super Gravity
Condition • Movement Penalty
Rule: All models MOV −1" (min 2"). Jump/Fly costs +1 BK. Power-Up D20 −1. No exemptions — Androids and Saiyans equally affected.
Heavy Rain
Condition • Ranged Penalty
Rule: All Beam attacks and ranged technique ranges −4" (min 2"). Melee and Strike techniques unaffected.
Warrior's Courage
Condition • Clash Bonus
Rule: First Clash per player that results in a Critical Success grants +3 BK (not +1 SK). Subsequent crits resolve normally.
Civilian Evacuation
Condition • Hazard Markers
Rule: Place 3 Civilians at random mid-board. At Cleanup, −2 Glory per Civilian within 2" of your models (max −3 Glory total). Spend 1 Action to evacuate within 1".
Unstable Ground
Condition • Terrain Hazard
Rule: All terrain −1 cover level. End of round: D20 per terrain — roll 1–5 removes it permanently. Stop rolling once 2 pieces remain.
Dead Zone
Condition • Ki Suppression
Rule: Power-Up generates +1/+2 BK (instead of +2/+4). Android Recharge generates +1 BK (instead of +3). Passive BK Gen unchanged.
Kaioken's Echo
Condition • Critical Surge
Rule: First Crit per player deals +1 DMG to the target — attacker gains Staggered after the attack resolves. Subsequent crits this round resolve normally.
Dragon Radar Active
Condition • Information
Rule: All hidden/face-down objectives revealed to both players this round. Scouter & Detective's Eye extend to full board range.
Last Resort
Condition • Desperation Boost
Rule: Models at or below half HP gain +1 Impact (stat) and +1 BK Gen this round. Models dropping to half HP mid-round gain the bonus at the next Power Phase check.