Card 1 · Front — Jeice Base · Threat 4
Base
Threat
4
Jeice
Jeice · The Ginyu Force Ace
Hit Points
4
Spirit
5
Max SK
2
Ki Tax
—
Movement
6–5
Impact
+6
Focus
+6
Reflex
14
Resilience
1
Techniques
Technique Range Battle Ki Tier Effect
Melee
Basic Strike
StandardMelee
1" — BASE 2 DMG.
Jeice Rush
SignatureMelee
1" 1 BASE Charge-triggered. Strike. 3 DMG. On hit: target pushed 2" from Jeice's final position.
Energy
Energy Blast
StandardEnergy
8" 1 BASE 2 DMG.
Crusher Ball
SignatureEnergy
12" 2 BASE Place token at target location. Detonates at start of next Jeice activation: 4 DMG, Blast [2"], Piercing if target still within 2".
Red Magma
SignatureEnergy
8" 1 BASE 2 DMG, Blast [2"].
Passives & Special Abilities
Crusher Follow-Up
Passive—
If Crusher Ball detonates and hits the target: Jeice gains +1 SK.
Aerial Superiority
Passive—
While at Level 1 or Level 2 altitude: all Jeice's attacks gain +1 to the roll.
FlyFrieza Force OC: 1 · Card Pool: 2 · Card 1 of 1