Card 1 · Front — Gotenks Base (SSJ) · Threat +1
Base (SSJ)
Fusion Dance · Goten + Kid Trunks | D20 ≥ 11
Techniques
| Technique |
Range |
Battle Ki |
Tier |
Effect |
| Melee |
| Basic Strike StandardMelee |
1" |
— |
BASE |
3 DMG. |
| Rushing Eagle SignatureMelee |
1" |
2 |
BASE |
Charge. Move full MOV, Strike at end. 3 DMG, Impactful. |
|
| Energy |
| Energy Blast StandardEnergy |
8" |
1 |
BASE |
3 DMG, Piercing. |
| Galactic Donut SignatureEnergy |
8" |
2 |
BASE |
2 DMG. On hit: target Bound until start of Gotenks' next activation. |
| Super Ghost Kamikaze Attack SignatureEnergy |
4" |
2 |
BASE |
Launch 2 Ghosts. Each Ghost targets one model in range: 2 DMG. Targets may Z-React independently. Once per round. |
Passives & Special Abilities
Showboat
SpecialOnce / Activation
Declare after resolving an attack. Double the BK cost paid for that attack. On hit: +2 DMG and gain 1 SK. On miss: lose 1 SK (min 0).
Fusion Timer (1 Round)
PassiveDefusion: Cleanup of formation round
At end of Cleanup: both components return at ½ starting HP (rounded up), 0 SK, pre-fusion tier. 3 actions per activation.
Card 1 · Back — Gotenks T1 — Super Saiyan 3
Techniques
| Technique |
Range |
Battle Ki |
Tier |
Effect |
| Melee |
| Basic Strike StandardMelee |
1" |
— |
T1 |
4 DMG. |
| Volleyball Fist SignatureMelee |
1" |
3 |
T1 |
Strike. 5 DMG, Impactful. On Crit: place target at any point within 6" instead of standard knockback. |
|
| Energy |
| Energy Blast StandardEnergy |
8" |
1 |
T1 |
4 DMG, Piercing. |
| Galactic Donut ↑ SignatureEnergy |
8" |
2 |
T1 |
3 DMG. On hit: target Bound + Suppressed 2" until start of Gotenks' next activation. |
| Super Ghost Kamikaze Attack ↑ SignatureEnergy |
6" |
3 |
T1 |
Launch 3 Ghosts. Each Ghost targets one model in range: 3 DMG. Targets may Z-React independently. Once per round. |
Passives & Special Abilities
Showboat
SpecialOnce / Activation
Declare after resolving an attack. Double the BK cost paid for that attack. On hit: +2 DMG and gain 1 SK. On miss: lose 1 SK (min 0).
Fusion Timer (1 Round)
PassiveDefusion: Cleanup of formation round
At end of Cleanup: both components return at ½ starting HP (rounded up), 0 SK, pre-fusion tier. 3 actions per activation.