Card 1 · Front — Gogeta Base (SSJ) · Threat +2
Base (SSJ)
Potara Earrings · Goku + Vegeta | 1 CT · No roll
Gogeta
Pure Combat Perfection
Techniques
| Technique |
Range |
Battle Ki |
Tier |
Effect |
| Melee |
| Basic Strike StandardMelee |
1" |
— |
BASE |
4 DMG. |
| Meteor Combination SignatureMelee |
1" |
2 |
BASE |
Strike. 3 DMG. Trigger a second Strike immediately at −2 to roll. |
|
| Energy |
| Energy Blast StandardEnergy |
8" |
1 |
BASE |
4 DMG, Piercing. |
| Stardust Breaker SignatureEnergy |
8" |
3 |
BASE |
4 DMG. Ignores RES entirely. Cannot be Clashed — target must Z-Evade or Brace. Once per game. |
Passives & Special Abilities
Perfect Fusion
Passive
On each Critical Success (natural 20), Gogeta gains 1 SK.
Unstoppable Force
Passive
Cannot gain Staggered or Bound from attack effects. Active ability effects (e.g. Galactic Donut) still apply.
Anime Flair
ActionOnce / Activation
After resolving any attack, Gogeta may move up to 2" as a free action.
Fusion Timer (2 Rounds)
PassiveDefusion: 2nd Cleanup after formation
At end of 2nd Cleanup: components return at ½ starting HP (rounded up), 0 SK, pre-fusion tier. 3 actions per activation.
Card 1 · Back — Gogeta T1 — Full Power SSJ
Techniques
| Technique |
Range |
Battle Ki |
Tier |
Effect |
| Melee |
| Basic Strike StandardMelee |
1" |
— |
T1 |
5 DMG. |
| Meteor Combination ↑ SignatureMelee |
1" |
2 |
T1 |
Strike. 4 DMG. Chain three Strikes at −2 each. +1 DMG per hit beyond the first. |
| Ultimate Impact SignatureMelee |
1" |
4+2SK |
T1 |
7 DMG. Strike, Impactful, Piercing. Breakthrough. Once per game. |
|
| Energy |
| Energy Blast StandardEnergy |
8" |
1 |
T1 |
5 DMG, Piercing. |
| Stardust Breaker ↑ SignatureEnergy |
8" |
3 |
T1 |
5 DMG. Ignores RES entirely. Cannot be Clashed. Once per game. |
Passives & Special Abilities
Perfect Fusion
Passive
On each Critical Success (natural 20), Gogeta gains 1 SK.
Unstoppable Force
Passive
Cannot gain Staggered or Bound from attack effects. Active ability effects (e.g. Galactic Donut) still apply.
Anime Flair
ActionOnce / Activation
After resolving any attack, Gogeta may move up to 2" as a free action.
Fusion Timer (2 Rounds)
PassiveDefusion: 2nd Cleanup after formation
At end of 2nd Cleanup: components return at ½ starting HP (rounded up), 0 SK, pre-fusion tier. 3 actions per activation.