Card 1 · Front — Captain Ginyu Base · Threat 6
Captain Ginyu
Captain Ginyu · Leader of the Force
Techniques
| Technique |
Range |
Battle Ki |
Tier |
Effect |
| Melee |
| Basic Strike StandardMelee |
1" |
— |
BASE |
2 DMG. |
| Fighting Stance Assault SignatureMelee |
1" |
1 |
BASE |
Charge-triggered. Strike. 3 DMG. If Fighting Pose active: +1 DMG (4 total) and Impactful. |
|
| Energy |
| Energy Blast StandardEnergy |
8" |
1 |
BASE |
2 DMG. |
| Milky Cannon SignatureEnergy |
8" |
2 |
BASE |
3 DMG, Beam [1"], Piercing. |
Passives & Special Abilities
Fighting Pose
Passive
When Ginyu activates, if 2+ other non-Dazed Ginyu Squad models on board: gains +1 FOC and +1 IMP this activation.
Special Fighting Pose! (Command)
CommandOnce / Round
When activating any Ginyu Squad model: gain +1 to all rolls this activation per additional non-Dazed Ginyu Squad model.
Everyone, Strike a Pose! (Command)
SpecialOnce / Game
All non-Dazed Ginyu Force models reposition up to 4" simultaneously. No Z-Reactions.
Body Change
SignatureOnce / Game
1 action. Target any non-Dazed model within 8". Swap bodies. Cannot be negated. See Section 12C.