Card 1 · Front — Captain Ginyu Base · Threat 6
Base
Threat
6
Captain Ginyu
Captain Ginyu · Leader of the Force
Hit Points
5
Spirit
7
Max SK
3
Ki Tax
—
Movement
5–5
Impact
+6
Focus
+6
Reflex
13
Resilience
2
Techniques
Technique Range Battle Ki Tier Effect
Melee
Basic Strike
StandardMelee
1" — BASE 2 DMG.
Fighting Stance Assault
SignatureMelee
1" 1 BASE Charge-triggered. Strike. 3 DMG. If Fighting Pose active: +1 DMG (4 total) and Impactful.
Energy
Energy Blast
StandardEnergy
8" 1 BASE 2 DMG.
Milky Cannon
SignatureEnergy
8" 2 BASE 3 DMG, Beam [1"], Piercing.
Passives & Special Abilities
Fighting Pose
Passive
When Ginyu activates, if 2+ other non-Dazed Ginyu Squad models on board: gains +1 FOC and +1 IMP this activation.
Special Fighting Pose! (Command)
CommandOnce / Round
When activating any Ginyu Squad model: gain +1 to all rolls this activation per additional non-Dazed Ginyu Squad model.
Everyone, Strike a Pose! (Command)
SpecialOnce / Game
All non-Dazed Ginyu Force models reposition up to 4" simultaneously. No Z-Reactions.
Body Change
SignatureOnce / Game
1 action. Target any non-Dazed model within 8". Swap bodies. Cannot be negated. See Section 12C.
FlyFrieza Force OC: 2 · Card Pool: 3 · Card 1 of 1